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Originally Posted by ChilliJon:

Too much hand gnashing over a Tannehill slight of hand scamper. If Cam get's off for a 40 yarder, that's a little different. 

 

I just don't see Carolina getting over on GB with the RO this weekend though. Johnathan Stewart is playing but he's pretty beat up. Any time Cam shows a read option the OLB or end is going directly at Cam, every time. 

 

If there's one undisputable law for defending the RO it's this. If there is a clear and obvious difference in running ability between QB and RB, MAKE SURE the worst runner ends up carrying the ball. In this case it's a beat up Stewart and Whittaker. You put Cam in the crosshairs (no crashing down) with the DE or OLB and make him give it to the back. Make Stewart and Whittaker beat GB. I don't think they can. 

 

 

 

 

 

Good call CJ...stewart got some runs late but CAM never ever got going.  By the way TAnnehill with a huge run on the read option on a big 4th down today agaist the Bares.

I tell you, on that play where Clay just missed sacking Cam and then chased him down the field to avoid a big play, the difference in effort between he and Nick Perry was mind boggling. Perry is rushing from the left and as soon as Newton leaves the pocket he just stopped playing. CMIII is on the ground and gets up to chase down the QB. I hope that play is reviewed over and over again in meetings.

Here's Pro Football Focus' grade of Matthews from yesterday.

 

Clay Matthews, OLB, +4.9

Breakdown: After nearly half a season’s worth of average play, Matthews broke out in a big way against a couple of overmatched tackles. Recording a sack and team-high six total pressures, the USC product looks to have regained his form after an injury-marred 2013 season.

Signature Play: It wasn’t all pass rushing for the multi-dimensional linebacker. At 11:04 in the opening quarter, Matthews shot off the line unblocked to take down Jonathan Stewart for a three yard loss.

Ok... Beating a dead horse, but here is what I found.

 

4) The β€œRules” of Grading

Because of the nature of the roles, each position is graded in a slightly different way and the definitions for each run on for many pages. Although we’re not going to publish our 30+ page document on how we do this, not least because that’s our IP, below are a few of the key principles in our grading methodology:

https://www.profootballfocus.com/about/grading/

 

AKA, We are not going to tell you who we are or how we grade, but trust us, we know what we are doing. 

 

Fk off. 

 

the bread and butter of PFF is their signature stats. No arguing with those numbers. 

 

The grades aren't really much more than an idea of how well a certain player played on a per play basis. Keep in mind, in order to get a positive grade a player has to do something extraordinary. If they do nothing more than their job (what is expected) on a certain play they get a neutral (0.0) grade. 

 

At the end of the year, the aggregate grades for each player are a good indicator of who played well that year. 

Last edited by bubbleboy789
 

If they do nothing more than their job (what is expected) on a certain play they get a neutral (0.0) grade.

Here is one of their problems, they don't know what the players job is on any given play. PFF does not know the plays called, audibles, defensive call, or adjustments while the play is occurring.

 

Rodgers with a +0.6 and Peppers with a -1.1 yesterday are prime examples of their inability to properly grade a player. According to their grading, Rodgers performed just slightly better than expectations and Peppers performed below expectations - almost Hawk like it seems. 

 

Think about the amount of staff it must take to get this done.   Lets say there are 60 snaps in a football game.   Now, on each of those snaps there are 22 players that need to be evaluated.   Lets say an avg play lasts 5 seconds, but to really evaluate a player you probably need to spend more than 5 secs so lets say 30 secs to evaluate a player on a given play.  Ya know, you might want to watch twice and consider things like down, distance, play call and so on. 

 

So here is what he have.  ((22 players x 30 seconds) x 60 snaps) = 39600 seconds or 11 hours.

 

So they would need a staff of about 15 (15 games a week?) working 11 hours, non stop,  on Sunday night to get these grades out by Monday morning.    Either that or double the staff to cut it down to 5.5 hours non stop.   Of course, the other option is they are not spending that much time. 

 

 

 

Last edited by BrainDed

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